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BlockSurfaces is a Blender addon that will allow you to discover a new way of doing the initial blocking of your 3D characters. Whether you are working on creating human characters, animals, or creatures with wings, tentacles, or multiple limbs, for animation, video games, or 3D printing, BlockSurfaces allows you to create all your ideas with great creative freedom and more quickly.

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Forget the limitations that old tools like Zbrush's zspheres or the simple mode of stacking objects to do blocking offered you. Now with BlockSurfaces, you will enjoy a multitude of features that speed up your work, including the ability to block muscles, pose your characters, generate meshes to sculpt in as many poses as you want, and much more. In addition, you can continue working in Blender or take your blocking to your preferred sculpting program.

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These are some of the features that make BlockSurfaces the ideal tool for any 3D artist:

  -   Create branch shapes freely, any object will define its shape.

  -   Edit, move, rotate, scale, and even sculpt the objects of the branch.

  -   Duplicate branches or parts of them.

  -   Replace objects in the branch with others.

  -   Insert N objects between 2 selected ones.

  -   Edit the objects of the branches independently or modify several linked ones.

  -   Reposition the selected objects of the branch on a curve.

  -   Adjust the rotation and scale of the intermediate objects to the selected ones.

  -   Perform mirroring of the final mesh or the branches if you need to work asymmetrically later.

  -   Convert the branches into a type of branch called BlockMuscle to simulate muscle behavior.

(Only available in the BlockMuscle version)

    Keep in mind that BlockMuscles is a basic muscle simulation, very useful to aid in the blocking of a posed character and with small adjustments, it can greatly help in understanding how movements could affect the muscles of your character.

  -   Build muscles with a simple click for every insertion.

(Only available in the BlockMuscle version)

11 V_Muscle Creation.gif

  -   With FlatMuscles, create flat surfaces to simulate membranes.

(Only available in the BlockMuscle version)

  -   BlockHardSurfaces currently has only two small tools and is more of a project, a set of ideas that I want to implement.

(Only available in the BlockHardSurfaces version)

     For now, hard surface blocking can be done with BlockSurfaces. I am working on new ideas to offer more possibilities and improve the hard surface blocking experience in the future

  -   Save time by creating hierarchies for branches with BlockSurfaces tools and you'll be able to articulate and pose your characters with ease.

  -   Generate the complete final model or by parts ready for sculpting.

  -   You can switch between blocking and final mesh work modes in BlockSurfaces, allowing you to modify and redo parts or entire models as needed.

With all these features, BlockSurfaces is the perfect tool to take your work to the next level. Try BlockSurfaces now and transform your character blocking workflow forever!

Differences between the versions

BlockSurfacesVersions4.jpg

Useful links:

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