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Muscle Flat

Actualizado: 1 may 2023

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This operator creates a special type of muscle that will cause all selected objects to join together to form a surface, ideal for simulating wings, membranes, etc.

The thickness of the muscle will be determined by the adjustable parameters in Muscle Flat Size.

The Select Muscle Flat and Get Scale M.Flat buttons are designed for quick modification of the thickness of the surface that makes up the muscle flat.

The ends that form the muscle flat are not selectable at first, but that is where the Select Muscle Flat button comes in, which will select those objects and allow them to be scaled. The Get Scale M.Flat button will capture the scale that was given and assign it to Muscle Flat Size so that future muscles are generated with the same thickness.


*The generated muscles are automatically related to the objects that were selected to be generated. This will make it possible to quickly configure MuscleFlat objects.


*It should be noted that since the MuscleFlat objects are related, they can be scaled in thickness if we scale the objects that generated them. This makes it advisable to create the MuscleFlat objects last in the blocking process.

Steps to follow:

  1. Select the objects from the collections that will be the ends of the flat muscle. At least 3 objects must be selected.

  2. Press the "Muscle Flat" operator to create the flat muscle.

  3. Press "Select Muscle Flat" if we want to change the thickness of the muscle.

  4. After adjusting, we can press "Get Scale M.Flat" to save the scale that was done manually for future muscles that will be created with that same scale.


The "Exit Edit Muscle Flat" operator allows us to return to Blocksurface mode and continue blocking the rest of the model.


* The ability to duplicate MuscleFlat in symmetry is not yet implemented. The process to create them in symmetry will be, (for now), to mirror the branches that will be the origin of their creation and manually create them using the shortcut Ctrl + F.






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